{"id":222,"date":"2008-08-18T15:22:36","date_gmt":"2008-08-18T19:22:36","guid":{"rendered":"http:\/\/www.eyoungwon.com\/journal\/?p=222"},"modified":"2008-08-18T15:24:00","modified_gmt":"2008-08-18T19:24:00","slug":"adobe-illustrator-level-1","status":"publish","type":"post","link":"https:\/\/eyoungwon.com\/journal\/adobe-illustrator-level-1\/","title":{"rendered":"Adobe Illustrator &#8211; Level 1"},"content":{"rendered":"<h1 align=\"center\"><font face=\"Arial, Helvetica, sans-serif\">Adobe Illustrator<\/font> &#8211; Level 1<\/h1>\n<table summary=\"heading table\" align=\"center\" border=\"0\" cellpadding=\"0\" cellspacing=\"0\">\n<tr>\n<td width=\"100\"><img decoding=\"async\" src=\"http:\/\/www.canion-niwlog.com\/ai\/images\/fish-logo.jpg\" alt=\"Class Logo\" width=\"100\" height=\"106\" \/><\/td>\n<td width=\"204\"><span class=\"top\">Week 1 &#8211; Lecture, Part 1 <\/span><\/td>\n<\/tr>\n<\/table>\n<p align=\"left\">Hello    and welcome to Introduction to Adobe Illustrator.<\/p>\n<p>I&#8217;ve placed version-specific instructions throughout the course; for many tools    versions 10 and CS are indistinguishable. However there are new tools in Adobe&#8217;s    latest versions and each successive version does seem to incorporate greater    capability and ease of use.<\/p>\n<p>I do want to emphasize that these illustration applications are extremely complex programs with an enormous amount of capability. Because this is an introductory- to intermediate-level course, I won&#8217;t be going into a great depth, but rather will try to touch upon as many aspects of the programs as I can within the 8 week time frame. Don&#8217;t hesitate to ask questions, though, if something comes to mind. I&#8217;m always happy to go beyond the constraints of the lectures.<\/p>\n<p>Although I&#8217;ll be showing    you what I think to be the easiest way of controlling the various objects    or tools you&#8217;ll be using, Illustrator generally offers you two or more    ways to accomplish the same thing. So do play around a bit and see what    works the best for you. For instance, you may find that changing an object&#8217;s position    by typing coordinates directly into the various Inspectors or toolbars    is more to your liking than manipulating objects with your mouse.<\/p>\n<p><!--more--><\/p>\n<p>This first week will    be a pretty easy week as we get familiar with the work area and set up    our preferences. We&#8217;ll also learn how to gather information about our    drawings such as file size, and look at the different options available    for printing and saving the work. This may sound pretty basic, but as    with any graphic illustration program, you&#8217;ll have a wide range of choices    for printing and saving. Which options you select will be dependent upon    the ultimate use for your drawing.<\/p>\n<p>Before we get started,    though, I&#8217;d like to give you a little overview of drawing and graphics    programs in general as well as provide you with a <a href=\"http:\/\/www.canion-niwlog.com\/ai\/intro\/glossary.html\">glossary<\/a> of terms you might find helpful.<\/p>\n<h2>Graphics    Overview<\/h2>\n<p>There are two types    of graphics you will come across as you work   with digital illustration; &#8220;raster&#8221; graphics and &#8220;vector&#8221; graphics.<\/p>\n<h3>Raster Graphics<\/h3>\n<p>Raster graphics (often referred to as &#8220;bitmaps&#8221;)   are bitmapped images made up of a matrix of   dots   &#8211; rather like your TV. Raster images are   called bitmaps because each pixel (or dot)   is given a &#8220;bit&#8221; value. That is,   a certain number of bits (the smallest element   of computer memory).<\/p>\n<p>For instance, in a    single-color bitmap, one bit is allotted to each pixel &#8211; it either has    color or it doesn&#8217;t. As you add more colors to the bitmap, more pixels    are required to cover the range of shades in each color. As a result,    more bits are required to store the information needed to produce any    given color. This is the depth of color. The reason your bitmapped files    are reduced in size when you optimize them is because, by reducing the    number of colors in your image, you reduce the number of bits necessary    to render that image.<\/p>\n<p>Although raster graphics    can be edited in the sense that they can be modified using a program such    as PhotoPaint, PhotoShop or Fireworks, these graphic images cannot be    taken apart piece-by-piece for editing as can vector images. Digital Cameras,    scanners and photoshop-type programs can all create raster graphics and    these types of graphics can also be exported by illustration applications.<\/p>\n<h3>Vector Graphics<\/h3>\n<p>Vector graphics, on    the other hand, are graphics made up of geometric forms such as points    and lines. Vector-based images are easily scalable and can be taken apart    for editing. These are created when you use a drawing program such as    CorelDraw or Adobe Illustrator. CAD drawings (such as those used in architectural    or automotive design) also generate vector drawings.<\/p>\n<p>As you draw an image    in a vector graphics program, each line is stored as a vector which is    two end points on an x-y matrix<strong>*<\/strong>. A square, for instance, would    be made up of four vectors &#8211; one for each side. A circle would be constructed    of bunches of vectors because it&#8217;s actually made up of a series of tiny    straight lines. A complete image, therefore, would be a group of graphic    elements. Each of these elements may be selected, altered or deleted &#8211;    in essence modified in any way &#8211; without affecting the other elements.<\/p>\n<p>There are 3D vector graphics as well, but that goes beyond the scope of this class, although we will be working with Illustrator&#8217;s 3D modeling tools (versions CS and CS2 &#8211; not available in version 10).<\/p>\n<h3>Printing Graphics<\/h3>\n<p>Before we move on,    I&#8217;d like to touch briefly on the subject of color selection. Although    we will be covering this at length in week 4, it&#8217;s a good idea to identify,    up front, what media you will be using to produce your final product.    There are several types of color management systems that can be used but,    generally speaking, when working with a print shop you&#8217;ll want to use    CMYK color. CMYK is what is known as a subtractive color system. The more    color there is on the page, the more light is subtracted.<\/p>\n<p>If, however, your    project will be presented on the web or another onscreen display, the    preferred color choice is usually RGB. RGB uses an additive color system.    An additive color system uses projected light (your monitor, for instance,    projects light) and the more RGB color that&#8217;s added, the closer your image    gets to white.<\/p>\n<p>Keep in mind that    the color you see on your screen is not likely to match the color of a    printed job. The reason for this is your screen uses an additive color    system and print media utilizes a subtractive system. If you find yourself    doing a great deal of designing for print publications, you may want to    invest in color matching swatch books. Your print or imaging house will    also have a comparison chart to help you select colors that will print    true to the color you have planned in your project.<\/p>\n<h2>Creating   New Drawings &amp; Opening Old Ones<\/h2>\n<p>Although the two top    contenders in the digital illustration market are CorelDraw and Illustrator, you&#8217;ll find most other drawing    (and even photo processing software) have similar tools and methodologies.<\/p>\n<p>When you open your    drawing package, the later versions may offer a popup screen asking (among    other things) if you&#8217;d like to create a new drawing or open a previous    one. This is a nifty feature, but not one that we&#8217;ll cover here for the    reason that it&#8217;s pretty self-explanatory. If you don&#8217;t want to see this    dialog box, there&#8217;s usually a little checkbox somewhere on its face stating    that if you check it you won&#8217;t have to deal with the dialog again. For    this class, we&#8217;ll be using the menus and menu bars for navigation.<\/p>\n<p class=\"box\"> <strong>Illustrator      &#8211; all versions<\/strong>When you choose      File from the top menu bar, you&#8217;ll be     faced with fewer choices: 1) New, 2)     Open. If you choose &#8220;Open&#8221; you&#8217;ll     be offered an opportunity to browse     for your file. You can select from     a variety     of file types including CorelDraw files,     and you&#8217;ll have the ability to preview     a file you&#8217;ve selected. Illustrator,     however, does not     give you additional information about     the file.<\/p>\n<p>When choosing      File &gt;New, Illustrator will ask     you for some information. It will want     to know the name of your new document,     the size of     the artboard and which color mode you&#8217;d     like you use (check RGB for web work,     CMYK for print). You can also choose     the page orientation     during this setup process.<\/p>\n<p>Once you&#8217;ve      used Illustrator to create and save a     drawing, it will offer you a new option     File&gt;Open Recent Files, allowing     you easy access to files you have previously     used.<\/p>\n<p>You     can open  raster graphics in Illustrator     using the &#8220;Open&#8221; menu option.     Or you can import a raster graphic     by creating a new document and      choosing the &#8220;Place&#8221; option     from the File menu. Place allows     you to position a graphic into an open     drawing. Open, on the other hand, opens     the graphic as a new file.<\/p>\n<h2>Page    Set Up<\/h2>\n<h3>Rulers, Grids,    Guidelines<\/h3>\n<p>Once you begin working    with a drawing program, you&#8217;ll find some of the most important and useful    items you&#8217;ll have at your disposal are the rulers, grids and guidelines.<\/p>\n<p>Rulers allow you to    visualize the size of your image as well as   assisting in its positioning  on the drawing   page. You&#8217;ll notice that with the rulers visible,   movement    of the mouse is tracked on the x and y axes   of the drawing page. You can  easily set your   rulers to measure space in inches, millimeters,   picas,    points, pixels, or ciceros (similar to a pica).   Settings made be in the preferences options   or by right-clicking (ctrl-clicking) on the   ruler and selecting the measurement unit you&#8217;d   like to use.<\/p>\n<p>The nudge measure    is another setting you can control. You can nudge an object&#8217;s location    by small increments using the arrow keys on your keyboard.<\/p>\n<p>The other ruler adjustment    that&#8217;s available is the origin of the rulers. But keep in mind that when    you do this, it will affect the tiling of patterns as well as bounding    box settings when you&#8217;re working with print media. In all the years I&#8217;ve    worked with drawing programs, I&#8217;ve never had cause to modify the default    origin positions. Still, it&#8217;s good to know you have that option should    you need it.<\/p>\n<p class=\"box\"><strong>Illustrator      &#8211; all versions<\/strong>Adobe sets their      default to hide rulers. If you&#8217;d like     to turn them on, choose the View menu     then select &#8220;Show Rulers&#8221;.     To set the measurement unit, you must     do so from the Edit menu as follows:<\/p>\n<p>Choose Edit &gt; Preferences &gt; Units &amp; Display Performance. (<strong>On a Mac OSX Preferences for version 10 is on the Illustrator menu.<\/strong>) This will set the units of measure      for all files (in other words this will become your default setting).      Alternatively, if you     right-click on the ruler, you can change     the unit of measure      as well.<\/p>\n<p>Setting the      origin of the rulers in Illustrator is fairly easy. Simply click      on the intersection of the two rulers and drag the origin point      to its desired location. To restore the default settings, you may      do so by double-clicking the intersection of the two rulers.<\/p>\n<p>To set the nudge      measurement in Illustrator, choose the     Edit&gt;Preferences&gt;General.      The first checkbox is the &#8220;Keyboard Increment&#8221; text     box. Then type in the amount of movement     you&#8217;d like to have when pressing     the arrow keys on your keyboard.<\/p>\n<p>Generally speaking,    you&#8217;ll find all the settings for grids and   guides in the same menu as those for the   rulers, that is the Preferences menu in Illustrator.   Both   these elements are instrumental in the creation   of good drawings as they allow you to align   objects with ease. There are times when you   may want   to use the &#8220;snap to guide or grid&#8221; or &#8220;objects&#8221; feature    available in drawing programs. Personally, I find for the most part the    &#8220;snap to&#8221; is more of a nuisance than   a feature. But there are times when it&#8217;s invaluable.<\/p>\n<p>Grids are just as    you&#8217;d suspect, a grid that appears behind your work. These grids will    not print nor will they show up in a full screen preview or print preview.    However, they are handy when you&#8217;re trying to line up two objects    equally on a vertical or horizontal plane. You are given the ability to    set the size, divisions, color and line style of your grid in Illustrator.<\/p>\n<p>Guides are one of    my favorite drawing aids and I use them religiously. I once had a drafting    teacher who insisted on guides for all lettering. He was so adamant about    it that he would cut your grade by 50% if you failed to include them.    He said there was no way to achieve a consistency of height without guides.    And he was right. Any time you are creating objects of the same size,    you&#8217;ll want to use guides.<\/p>\n<p>In Illustrator, you&#8217;ll    find the color and style choices in the same   menu as the Grid options; Edit&gt;Preferences.   Illustrator gives you the angle options for   your  guides in the &#8220;Smart Guides and   Slices&#8221; menu (smart guides are covered   in the Level 2 course). You can also angle   your guides by selecting a guideline, choosing   the rotate   tool and manipulating   the guide to the angle you&#8217;d like.<\/p>\n<p>To pull the guides onto your workspace in Illustrator, you must have the rulers visible. Simply place your mouse over the horizontal or vertical ruler (depending, of course on whether you want a vertical or horizontal guide) and with the mouse button pressed, drag it to the drawing board. This will bring the guidelines onto your work space and, unless you lock them in place, you&#8217;ll have the ability to move them at any time. To do this, place your mouse over the guideline and, keeping the button depressed, drag the guideline to its new position. Word of caution, when you&#8217;ve created a complex drawing, it&#8217;s very easy to accidentally pick up a portion of your artwork instead of the guide! So it&#8217;s a good idea to keep the guides locked unless you want to move or rotate them. (They can be rotated just like any other object.)<\/p>\n<p>To lock your guidelines    go to the View&gt;Guides&gt;Lock   Guides from the pull down menus. The default   setting is locked in all versions of the application.<\/p>\n<h3 align=\"left\">Smart   Guides<\/h3>\n<p>Smart Guides are temporary guides. When you have them turned on, they will show up every time you draw a new object or work with an existing one. They can be quite disconcerting when you first try using them because they flash around as you move your mouse. That is, they don&#8217;t remain on the screen continuously as do regular guides. It&#8217;s only when you hover over an object that you&#8217;ll see them.<\/p>\n<p>They   can be very helpful and you may find you   only use some of their components (like text   label hints) or you may prefer their &#8220;snap   to&#8221; feature to align objects. In any event,   I&#8217;d like to give you a quick overview of working with them.<\/p>\n<p>First, two of the Smart Guide features I love   are Text Label Hints and Object Highlight.   Object Highlighting allows you to find the   edges of objects such as those in a group or   that have odd shapes. Text Label Hints is just   what it implies, labels. With the Text Label   Hints option chosen, you&#8217;ll see various components   of your object as you run your mouse over it;   i.e. &#8220;path&#8221;, &#8220;anchor&#8221;, &#8220;intersect&#8221; where   lines intersect one another. To make any adjustments to Smart   Guide settings, use your Edit&gt;Preferences&gt;Smart   Guides &amp; Slices menu.<\/p>\n<p>Like regular guidelines, to turn them on or   off, use your View menu. View&gt;Smart Guides   is a toggle setting. Smart Guides are not lockable   but as they are not continuously present, you won&#8217;t grab them accidentally.<\/p>\n<p>If you want to align two existing objects   on any plane, you can get perfect alignment   using Smart Guides. Let&#8217;s try one. Create two   objects, doesn&#8217;t matter what they are. Make   sure your grid and any &#8220;snap to&#8221; options are   turned off and the Smart Guides are turned   on. You should have the Text Label Hints box   checked in preferences so you can utilize those   hints. Now grab one of the objects and move   it toward the second object. Notice a couple   of things:<\/p>\n<ul>\n<li>As your mouse hovered over the object you     grabbed, the text hints gave you some information     about that object.<\/li>\n<\/ul>\n<ul>\n<li>As you moved the object and hit various     points on the drawing board (45 degree angle,     perfectly vertical, etc) you&#8217;ll have seen     a line appear noting that angle and a text     hint telling you the origin degree. If you&#8217;re     zipping your object around like an Indy 500     race car (as I&#8217;m wont to do), you may have     noticed something flashing, but not caught     what it was. Slow down a bit and see what     shows up.<\/li>\n<\/ul>\n<ul>\n<li>Look for the word &#8220;on&#8221; to appear     as a text hint as you move the object closer     to the second object. When you see that word     appear right at your cursor point, you&#8217;ll     have hit perfect alignment between the two     objects (the degree of alignment is given     as well). Pretty neat, huh? I love these     text hints!<\/li>\n<\/ul>\n<ul>\n<li>If you want to align the centers of two     objects that are stacked, just drag one on     top of the other until you see the word &#8220;center&#8221;.     That tells you the centers are aligned.<\/li>\n<\/ul>\n<ul>\n<li>To align two objects&#8217; anchor points, grab     one object by the anchor point you&#8217;d like     to have aligned with the second object. Move     the object until the anchor point you&#8217;re     holding aligns with the anchor point you&#8217;d     like it to match and look for the &#8220;anchor&#8221; text     next to your cursor.<\/li>\n<\/ul>\n<p>Another area where Smart Guides can come in   handy is during the transformation of an object.   You need to make sure the Transform Tools box   is checked in the Smart Guides Preferences   menu before you begin. Then, with the guides   turned on, you can use any tool <em><strong>except<\/strong><\/em> the   Free Transform tool.<\/p>\n<p>So, for example if you&#8217;d like to scale the   object along a given angle, grab the Scale   Tool, then one corner of the object. You&#8217;ll   see the Smart Guides appear. Now drag along   the guideline. If you waver, you&#8217;ll see the   line disappear, make a slight adjustment and   it&#8217;s back. Now you know you&#8217;ve scaled with   object without inadvertently moving it a smidge   one way or another. Try the same thing with   the Shear Tool &#8211; that&#8217;s really neat!<\/p>\n<p>The final checkbox in the Smart Guides Preferences   that you can choose is the Construction Guides.   One use for these is when drawing a continuous   object with multiple sides using the Pen Tool.   This will let you know when the corner anchor   point hits a particular angle or if your line   is perfectly vertical or horizontal. Basically,   it displays the angles as you draw. I must   admit I don&#8217;t use these often as I find they   are a bit confusing as they flash on and off   while you draw.<\/p>\n<h3>Smart Guide Preferences<\/h3>\n<p>If you take a look at the Smart Guide preferences   dialog box, you&#8217;ll see there&#8217;s several options.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" src=\"http:\/\/www.canion-niwlog.com\/ai\/week1\/images\/smart-guides-prefs.gif\" alt=\"[Image]: Smart Guides Preferences\" width=\"397\" border=\"1\" height=\"311\" \/><\/p>\n<p>Of course you have the display options that   we&#8217;ve discussed, but you also have preset angles   and a little map showing you what your angled   guides will look like. You can choose from   a variety of preset angles by using the pull   down menu or set any degree of angle you choose   by typing the appropriate numbers into the   boxes as I&#8217;ve done here in the following screen shot.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/www.canion-niwlog.com\/ai\/week1\/images\/smart-guides-prefs-angles.gif\" alt=\"[Image]: Smart Guides Angle Settings\" width=\"360\" border=\"1\" height=\"112\" \/><\/p>\n<p>Notice that now the &#8220;Angles&#8221; textbox   reads Custom Angles (you can&#8217;t choose this   option, by the way, it automatically appears   when you start typing in numbers). Also, notice   how the little diagram shows what my angles   will look like with these settings.<\/p>\n<p>The next item as we move down the preferences   box is the Snapping Tolerance. Again, this   is customizable, and represents the distance   your pointer (cursor) is located from an object   before the Smart Guides will display.<\/p>\n<p>At the bottom, we have another checkbox, &#8220;Show   Slice Numbers&#8221;. This allows slice numbers and individual   slice colors to be displayed on the screen   for easy identification. The box next to it,   Line Color, is related to the slice numbers   option, as that is where you set the colors   of the lines surrounding each slice.<\/p>\n<h3>One Last Guide To Set<\/h3>\n<p>This one has to do with how to set your regular   guidelines (not the smart guides) so they are   angled. Make sure your guidelines are visible   and unlocked. Then, select the guide you want   to rotate with the Select Tool and then choose   the Rotate Tool. Now look for the center cross-hairs   to appear at the center point of the guideline   (just like any line you draw). If you choose   the Rotate Tool and then select the guide,   you&#8217;ll wind up placing the guideline&#8217;s center   point at the insertion point.<\/p>\n<p>Now you can simply grab the guideline and   rotate it. If you have Smart Guides turned   on, you&#8217;ll see the text label show you when   the origin (center) has been rotated 45 degrees.   Alternatively, you can select Transform&gt;Rotate   from the Object menu and set the degree of   rotation that way. Either of these steps can   be undone by using the undo option (Ctrl +   Z\/Cmd + Z).<\/p>\n<h2>Viewing Your Work<\/h2>\n<p>There are several    ways to view your work.<\/p>\n<p class=\"box\"><strong>Illustrator        &#8211; all versions<\/strong>Go to the View            pull down menu and you&#8217;ll have the option of Zooming In, Zooming            Out, Fitting in the Window or viewing your drawing actual size.<\/p>\n<p>You can also          use the zoom tool from the tool bar (a little magnifying glass)          and zoom in by increments.<\/p>\n<p>If you prefer          to work with keyboard shortcuts, Ctrl and + will zoom in, Ctrl and          &#8211; will zoom out.<\/p>\n<h3>Document Info<\/h3>\n<p>A important feature    of any program, is the ability to glean information about your document,    and drawing programs are no exception. You can find out a whole range    of information about your document such as the number of pages it contains,    detailed information on the objects in your document, if you have bitmaps    you&#8217;ll see the size and type of color they utilize.<\/p>\n<p class=\"box\"> <strong>Illustrator      10 and CS<\/strong>You     can choose  to view the document information     via the Windows menu, but it is      object-specific. That is, the Info palette     will be displayed, but  you must click     on a object to get information such     as its size,      color, etc. Otherwise, you are given     a general summary on the Document      Info tab. To open this palette, choose     Window&gt;Info.<\/p>\n<p>If you choose the options flyout for     this palette you&#8217;ll be able to select     from a listing of different elements     affecting your object. Things such as     which brushes were used, the font name,     etc. If you choose the Object option,     you&#8217;ll be able to see path information     etc. This same type of information is     available on the Actions Palette, but     that&#8217;s a little harder to decipher.<\/p>\n<p><strong>Illustrator CS2 &amp; Later<\/strong><\/p>\n<p>With the release of CS2, Adobe has brought Illustrator more in line with      Freehand and CorelDraw by included a Control Palette that behaves as the dockers      in those other applications.<\/p>\n<p>The Control Palette is found just under     the main menus at the top of your workspace     and offers you an instant look at information     about a selected object(s) or the document     in general if nothing is selected. It     will tell you the current fill color     and opacity settings, for instance.\u00a0 It     looks something like this:<\/p>\n<p align=\"center\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.canion-niwlog.com\/ai\/week1\/images\/cs2control.jpg\" alt=\"[Image]: CS2 Control Palette\" width=\"500\" height=\"19\" \/><\/p>\n<p align=\"left\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.canion-niwlog.com\/ai\/week1\/images\/cs2controlopt.jpg\" alt=\"[Image]: CS2 Control Palette Options\" width=\"122\" align=\"right\" height=\"321\" \/><\/p>\n<p align=\"left\">&nbsp;<\/p>\n<p align=\"left\">&nbsp;<\/p>\n<p align=\"left\">You&#8217;ll notice the very last thing on the right-hand end of the      Control Palette is an options button.\u00a0 You can use this to choose which      attributes are displayed on the panel.\u00a0 As you can see from this screen      shot, I have the whole nine yards. :O)<br clear=\"right\" \/><\/p>\n<p align=\"center\">&nbsp;<\/p>\n<p align=\"left\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.canion-niwlog.com\/ai\/week1\/images\/cs3options.gif\" alt=\"CS3 options palette\" vspace=\"7\" width=\"128\" align=\"left\" height=\"125\" hspace=\"7\" \/><\/p>\n<p align=\"left\">I guess they felt this to be a bit much and simplified it quite      a bit for CS3. They&#8217;ve also jazzed up the interface quite a bit in CS3, as      we&#8217;ll see later on.<br clear=\"left\" \/><\/p>\n<h3>Annotating An Object<\/h3>\n<p>You can annotate an object within a file. It&#8217;s a little different than the    PhotoShop method however &#8211; you won&#8217;t be seeing a little notation marker that    holds the note. Instead it&#8217;s located on the Attributes (Window&gt;Attributes)    Palette.<\/p>\n<p>Once you have the    palette visible, from the palette&#8217;s options flyout (the little arrow in    the upper right-hand corner of the palette) choose Show Note. You will    need to have your object selected and you&#8217;ll be able to type a note into    the textbox that appears below the ImageMap box. You can add up to 240    characters, but don&#8217;t use any carriage or line returns, the text will    wrap automatically.<\/p>\n<p>Now any time the object    is selected and the user has the Attributes   palette open they will see  your note. The   same technique can be used in either <strong>all     versions<\/strong>.   It does not appear to work on a text object   unless you  convert it to outlines (that&#8217;s   a subject covered in the Level 2 class).<\/p>\n<p align=\"center\">&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adobe Illustrator &#8211; Level 1 Week 1 &#8211; Lecture, Part 1 Hello and welcome to Introduction to Adobe Illustrator. I&#8217;ve placed version-specific instructions throughout the course; for many tools versions 10 and CS are indistinguishable. However there are new tools in Adobe&#8217;s latest versions and each successive version does seem to incorporate greater capability and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11,50,2],"tags":[],"class_list":["post-222","post","type-post","status-publish","format-standard","hentry","category-illustrator-tutorials","category-online-classes","category-web-development"],"_links":{"self":[{"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/posts\/222","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/comments?post=222"}],"version-history":[{"count":0,"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/posts\/222\/revisions"}],"wp:attachment":[{"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/media?parent=222"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/categories?post=222"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eyoungwon.com\/journal\/wp-json\/wp\/v2\/tags?post=222"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}